Post by logan on Apr 3, 2011 15:40:49 GMT -6
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Marine
Adalheid "Heidi" Savage [/font]
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✘ SEX: Female.
✘ RACE: Human.
✘ STATUS: Single & Heterosexual.
✘ POSITION: Vice Admiral of Ninth Division. Previously Commander.
✘ MAJOR: Intelligence & Power.
✘ MINOR: Heart & Endurance.
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Light Blonde & Ceil Blue
( 5'3" & 127lbs. )[/font]
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Adalheid is the spitting image of her lovely mother, pale like marble with golden leaf caked onto her styled hair. She is a short creature, yet is perfectly able-bodied and sturdy enough. Endowed with a haughty figure, the curves of her broad hips and bust and whatnot are fairly evident. There is a healthy sum of meat and muscle on her body, flattering and still entirely womanly. Her arms and legs are of an average size and length for a woman of her stature, although there is a surprising level of strength rapt within each limb.
As stated previously, Heidi has, well, blonde hair. She believes it to be an absolutely repulsive thing, having dyed those tresses on many number of occasions. There was little to no luck of any new tinge actually sticking to her locks; the pale wheat-hue was much too severe, too much of a challenge. With time, she accepted those strands for what they were, along with the fact she’d undoubtedly loath their existence until her own timely end. Leading off, throughout the colder months her mop tends to darken towards a honey colour, returning to its fairer hue come spring. Her mane is thick and full of volume and it grows like bloody bamboo, and thus, Heidi lops it off frequently. It cascades down to her shoulders in idle, straight wisps.
The girl is the keeper of a set of large almond-shaped eyes - they are a pale, ceil-coloured blue. Simply put, those orbs are on the intense side. Barely are they blank or expressionless or completely void, though focused, if tittering on a sere glare. Additionally, Heidi’s face is very charming. Striking even. She has soft feminine features that are only further emphasized by make-up and such. Her cheekbones are high, chin delicately curved, and her nose straight; a noble appearance in all actuality. Full lips are rooted upon the lower half of her face, and when nervous, she has the tendency to chew on the bottom fold.
✘ CLOTHING:
Heidi’s attire is rather modest due to her level of self-consciousness and personal taste. Though she does hold a fondness for the classy appeal, being the daughter of a wealthy court going couple after all. She has herself appear nicely regardless, rarely venturing out in public if she looks like a pile of rubbish. Typical when aiming for professionalism, Heidi will wear a tailored suit and black heels. It’s simple, it’s slick, and easily pulled off. When desiring practicality and comfort, she’ll sport fitted trousers and a solid coloured, long-sleeved blouse with a sort of heeled boot. Although, depending upon the weather and her current state of confidence or if it’s her day off or not, she might choose to wear other, more feminine garments. These tend to be in the form of a sweaterdress or sundress.
✘ SIGNATURE:
Aside from a stray number of faint scars scattered about her body, Heidi possesses nothing of interest.
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"You're a right little minx, but I'll never grow tired of it."
( I’m not faithless
just paranoid )[/font]
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¤ Her notebooks.
¤ Rainy & windy weather.
¤ Reading stories & history books.
¤ Being bare-footed.
¤ Debate.
¤ Fruits & nuts & juice.
¤ Animals. Especially dogs.
¤ Chess & other games & strategy.
¤ Preserving justice.
¤ Navigation & map charting.
¤ Music & singing & piano.
✘ DISLIKES:
¤ Public speaking.
¤ The invasion of her personal bubble.
¤ Heat & humidity.
¤ Being interrupted while trying to communicate.
¤ Foul language.
¤ Needlessly loud places.
¤ Mirrors.
¤ Heights.
¤ Chaos & disorder & clutter.
¤ Physical touch.
¤ The existence of mysteries.
✘ POSITIVE TRAITS:
¤ Rational & logical & intelligent.
¤ Impassivity: one hell of a poker face.
¤ Polite. Even in a heated argument or berate.
¤ Observant & an utter self-awareness junkie.
¤ Emotionally and physically disciplined.
¤ Generally kindhearted & sympathetic.
¤ Pleasantly quiet & a wonderful listener.
✘ NEGATIVE TRAITS:
¤ Bit of a stick in the mud & much too serious.
¤ Self-conscious & lacking confidence in herself.
¤ Judgmental & cynical & kind of hypercritical.
¤ Pretty damn nosy & meddlesome.
¤ Quite sensitive underneath it all.
¤ Easily embarrassed & introverted.
¤ Guarded creature, very distrusting & territorial. [/ul]
"Simply Miss Savage will do, thank you."
( Vorona & Durarara!! )[/font]
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✘ ITEMS:[/size][/blockquote][/blockquote]
¤ A notebook & working pen.
¤ Sorts of rings attached to a thin chain necklace.
¤ Usually some kind of book.
¤ Spyglass & chart mapping tools & graph papers.
¤ Satchel bag to put all the junk into.
✘ WEAPONS:
¤ A six-shot pistol (revolver) and its proper ammunition. It’s a rather old fashion model, and perhaps not the prettiest of things. Clearly meant for execution, not show. The initials CW are engraved on the handle.
¤ Ammunition: sack of eighteen or so bullets.
¤ Boot knife.
✘ SKILLS:
¤ Glass Cannon: Heidi enters a state of being in which her physical strength substantially increases. While as much damage as she could potentially cause (bone crushing, metal denting level of strength), her already inconsequential defense becomes that of nothing. Additionally Heidi must remain ever cautious in this state, as an example, if she were to punch through solid metal, it would injure her. She is considerably more susceptible to injury and likewise death; she does not lose control of her mind or emotions. This state lasts for two rounds unless extensive harm is dealt throughout its effected time period. The turn following Glass Cannon, Heidi will be subject to temporary fatigue and cannot participate in combat. Glass Cannon can only be used once every single confrontation.
¤ Irrelevancy (Stealth): Adalheid has always been blessed at being able to become invisible in a crowd or fall into the backdrop rather easily. Using Irrelevancy, Heidi does just that: she uses stealth and other survival tactics to become unimportant (she does not literally turn invisible or alter memories, just utilizes her intellect to figure how to fade from importance the best way possible). Heidi must be aware of and able to see her surroundings at all times to use this skill properly. While in combat, Irrelevancy can only be used if there are more than two (including herself) characters participating in battle. When only a few users are in combat and there is no crowd (etc) to blend into, Heidi will lower her level of immediate threat (including noise, heartbeat rhythm, etc). She’ll stay behind an opponent, a pure mimicry of whoever, or slink into the shadows or a hiding spot (whatever fitting to the environment) in a covertness manner. She will not be able to directly attack or risk exposure; cannot be used directly after Glass Cannon. Heidi will only be able to use Irrelevancy once every six rounds.