[atrb=width,290,true][atrb=border,0,true] [style=line-height: 15px; border-bottom: 1px solid; font-size: 14px; font-family: ms gothic;text-transform: uppercase; letter-spacing: 5px; color: e2e2e2;]SPECIAL ABILITY [style=line-height: 13px; font-size: 10px; font-family: tahoma; margin-left: 45px; margin-bottom: 10px; margin-top: 10px; margin-right: 10px;] |
ABILITY NAME: Yomi Yomi no Mi.
ABILITY TYPE: Devil Fruit.
ABILITY LEVEL: Level III.
ABILITY DESCRIPTION: This does nothing if the user the fruit is alive, but after dying, the user returns to their body. It should be noted that the user will return in whatever state their body was, ultimately producing a power energy. After dying, the fruit's abilities become active. The most important thing is to note of the zombie like properties of the fruit, is as long as the user's body is not destroyed entirely, he is able to repair and come back again. At this level the user does feel pain and cannot turn off that sense. They're able to retain their ability of hear, see, touch, and etc. Any reparations will be slow and not perfect. Since the body is composed of the elements, eating tons of food will repair the body. The user is lighter then before, not necessarily, requiring organs and food or drinks are no longer are required as well but they repair any damages, meaning that the user doesn't feel fatigue as normal. However, at level 1 they will still feel fatigue, to some extent but at a slower rate.
Level II maintains all strengths of Level II but loses some f the weaknesses. The user no longer feels much pain and is able to ignore it for the most apart. The user’s body is now stronger and lighter as they have moved closer towards mastering their fruit. At this point, the user barely feels any fatigue and is able to surpass the normal limits of the body. They aren’t subject to things like blood loss or disease, though they can imitate the symptoms if they want to, as a gag. The user is now able to create Spiritual Objects and Weapons as well as infusing that same energy into existing weapons. Their body now accustomed to the Spiritual energy, it takes a lot less to perform their attacks.
Level III maintains all strengths of Level II & I but loses most of the weaknesses. The user no longer feels any pain and is able to ignore it completely, though they can choose to feel it. The user’s body is now 3x stronger and faster (lighter) as they have mastered their fruit. At this point, the user feels no fatigue, granting them superhuman endurance, and is able to surpass the normal limits of the body. They aren’t subject to things like blood loss or disease, though they can imitate the symptoms if they want to, as a gag. The user is now able to not only create Spiritual Objects and Weapons as well as infusing that energy into existing weapons, but manipulate the spiritual aura around them and their opponent. They, now accustomed to the Spiritual energy, no longer have to do much conscious thinking to use their abilities, able to use them reflexively and easily.
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[/b] Sōru Ītā: Shinsei.
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: Sōru Ītā: Shinsei also known as Divine Angel, grants user of Yomi Yomi no Mi an guardian and the ability to reaper souls in a similar fashion of a god. Cause this technique has two abilities, it is divided into two acts. Each of these abilities grant Susanoo's godly powers thus making the Admiral an archangel in a sense. However, each ability provides a huge toll on the Admiral's body and as such, is rarely call upon.
Ichienjiru (First Act): “And he will be my guardian, my protector.” Is preformed by manifesting a large amount of spiritual energy, Susanoo can create a gigantic, humanoid being that surrounds known as
Soul Guardian. The being has a demonic but humanoid appearance to it. The face has an elongated canine teeth in its lower jaw bracket which in turn has two tusks growing from this jaw and a single horn protruding from its forehead. The creature has four arms which brings the fingers to a total of twenty. The secondary arms are connected to the primary arms' elbows. In the creature's primary left hand is blade which appears to be identical to Susanoo's Yamato nodachi, but made of pure energy. The creature posses a ribcage which grants protection and impressive defensive capabilities. This is where Susanoo is located during the technique. Overall, the guardian stands fifteen feet tall and is pure blue. Aside from it's appearance, the guardian mimics all of Susanoo abilities on a larger scale which brings about massive destruction. Cause it's an over sided soul, the guardian doesn't feel pain for the heat or cold. However, thought the creature is powerful and pure strength, one of it's weakness happens to be a blind spot similar to that of a human. One of it's greatness weakness happens to be no other then darkness. Cause the spiritual energy is pure, the element of darkness can feed upon the soul draining of it's power cause it to disappear. After every user’s energy is severely drained, forcing them to suffer the feeling of fatigue. Their body will grow heavy and tired from the strain. Susanoo is able to maintain this ability for fifteen posts however, can only be done once pre-thread. It should be noted, if the Admiral uses Shisha no ōra: Susanoo along with this, it provides him an extra five posts to maintain this ability.
Nienjiru (Second Act): “Those who perish by my hand shall be cleansed or darkened.” After summoning the guardian, Susanoo has the ability to reap souls. This ability is a long shot, really. There’s no guarantee that the user will even obtain the opportunity to use this technique. However, if the user does, the benefits of doing so may outweigh the risks. In order to use this ability, the user must capture their opponent, as in holding them down. They must bind their opponent, making it so they can not escape, otherwise this technique will be unable to work. Once the target is captured, then this technique may be attempted. This is done by having the demonic beast place his hand over the target's head then preforms a pulling motion, causing one's soul to be removed from their body thus killing the target in the process. Unless the soul is returned to their body. It takes the span of an entire post for this to succeed and in the post the user is unable to attack or defend, only tighten or secure the hold on the target, lest the technique be broken.The process of removing the soul can be cancel by breaking the connection between the guardian's hand and his target's head. Once the soul is removed the user has the choice of cleansing the soul and making it good or darkening it, making it evil. Once this is done the user can return the soul to it’s owner, the owner now incapable of going against the user thus making the target, Susanoo's puppet. Aside from that, with the soul now in guardian's possession, Soul Guardian will proceed to eat the soul thus increasing his own power which in turn, increasing Susanoo's speed and strength by two times. However, after using the Second Act, it sends Susanoo into a death like state and makes all his cell feel on fire cause of the raw power which souls are capable of having.
▌ NAME: Zombie (Level I).
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: This is probably one of the main reasons the Yomi Yomi no Mi can be powerful. As long as the user’s body is not destroyed entirely they are able to do 2 things. If they lose any limbs or body parts, they can retrieve it manually and it will be reattached by the Energy produced. This still happens if the body part is underwater and the user is not as long as the user is not underwater also. If after 4 posts, the user has not manually retrieved the limb, the energy produced will slowly bring it back to the user depending on the distance away (usually 2 posts). The user is able to repair their body, as long as a part of them still exists. At this level, a head is necessary. As long as there is a head, the body will reform eventually as a result of the Energy produced. However, this only works if the head is intact (at Level I). This takes about a week IRL. This process can be sped up if the head is taken and fed food where it will be reduced to 3 days IRL.
▌ NAME: Astral Projection (Level I).
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: This ability grants the user the ability of Astral Projection. This allows the user’s soul to leave its body and wander off. At level 1 the user is capable of going around 20 meters away from its original body. In this form the user can pass through walls, etc, though they are still capable of being seen. When having left the user’s body the body remains in a state of stasis for around 3 posts, meaning that it does not decompose for that amount. Any longer than this and the user’s body will perish. When in Astral form the user is intangible, though he/she is able to speak and hear and smell, etc.
▌ NAME: Shisha no ōra: Same no kiba (Level II).
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: Using his Spiritual Aura, the user is able to create a shark like aura around him. This aura appears to onlookers as a giant blue spiritual shark. Every attack the user makes appears as if the shark is attacking. However, this aura does something else. It grants the user the personality of a Shark. Bloodlust. Power. Speed. It increases the user’s speed and power for four posts, bringing them to superhuman level for a short time. This resembles an adrenaline rush but without the drawbacks. Because the user is powered by Spiritual Energy, they don’t suffer all too much from the attack once it wears off. This can only be used once per thread.
▌ NAME: Shinigami (Level II).
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: This ability is very strong, very strong indeed. It allows the user, instead of making purely Physical attacks, to tap into the powerful energy produced by their state of being. For a normal person this ability only eats away at their resolve for each hit, slowing down their movements, decreasing their focus, and decreasing their stamina. However, this ability allows him to do something else also. He can hit Logia users. Yes, that’s right, it allows him to touch the intangible. By harnessing that otherworldly energy, he is able to bypass their physical being and grip onto their spiritual energy, forcing them to partially solidify. At level he can only use this for a short while, around 5-6 posts as it takes a strain on him to access that energy. It is to note that Logia users are also subject to the slowing down, etc.
At this level the user is able to tap into their Spiritual energy much more effectively, allowing for even strong attacks. His direct physical attacks are now passively imbued with this energy. However, this energy is now able to be extended to coating his blade and creating entire weapons, which are imbued with the energy. This augmentation of his weapon as well as created weapons last five posts and require a two post cooldown before being able to be used again. The user has a total of one hundred total spiritual energy and creating a blade takes up fifteen then to coat a blade takes ten. This energy is restored by 10 for every two posts that a blade imbument or creation is not used. Cooldowns count as the tech being in use. These imbued attacks and weapons slow down those hit for each post, sending a chill through their body and eating at their resolve with fear. Those with an Endurance major take less of an effect but this attack is still able to slow down the user’s movements by a significant amount. This fear hinders the opponent’s decision process as they are now afraid to be hit. He is still able to force Logia users to solidify with this ability by bypassing their physical form and attacking their spiritual being, effectively being able to damage them. Logia users are also slowed down.
[/b] Shisha no ōra: Susanoo (Level III).
▌ MAJORS: Haste & Accuracy.
▌ MINORS: Intelligence & Heart.
▌ DESCRIPTION: This is the ultimate technique granted to the Yomi Yomi and just so happens to be Admiral Susanoo’s namesake. This ability is another aura ability but can only be used once Shinigami has been activated. Unlike the other aura abilities which have a sudden dramatic increase of an aspect, this Aura lasts an entire thread. It can only be used when the user has cleared their mind of all distractions and worries. In this state the user is calm like the sea yet raging like a storm. This aura can appear in different forms depending on the user’s shape. The user is in a weakened state then Susanoo will appear in a normal/human form. Otherwise it will appear in it’s skeleton form. The abilities of this fruit are strong yet simple. The strongest aspect of this fruit is the Speed & Accuracy increase. The user’s Accuracy along with their Haste is increased, allowing them to see everything slowed down, or more accurately, increasing their reaction and tracking speed. The user is able to see individuals so well that he is able to see them as if they were a haste major down. But that’s only seeing. He is able to move so fast that it’s as if he has a haste major up. However, after six posts this reduces down to seeing a haste minor down and moving a haste minor up. If he uses this ability he can not use any other Aura of the Dead. If he uses an Aura of the Dead prior to this it lasts only twelve posts. For every aura he used prior, the duration is reduced by two posts.
▌ NAME: Shinigami Kaichū: Ichigen.
▌ MAJORS: Haste & Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: The user, now able to imbue their attacks and weapons with Spiritual Energy, performs a circular swing that launches that creates a powerful gust of wind of hell itself, which gives the appearance of a small swarm of supernatural creatures which knock opponents over or pierce through the skin of a human. This attack can be utilized through weapons, making it a form of Nitoryu or swift attacks such as a leg sweep or hook. After being used, it has a cooldown phase of two posts before being able to be used again and can be used ten times per thread.
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ABILITY NAME: Rokushiki.
ABILITY TYPE: Martial Arts.
ABILITY LEVEL: Master.
ABILITY DESCRIPTION: Is a special, superhuman martial arts style. The strength of a Rokushiki user is measured by Doriki, which Fukuro can use his "Te-awase" to calculate with. The higher the level, the stronger each technique's potency becomes. Most of the users have their own variation of each technique, to increase their versatility and originality. The Rokushiki style are the main style of combat for the World Government secret CP9 agents, but some Marines have also demonstrated its usage.
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[/b] Kami-e.
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: Makes the users' body go limp in order to avoid any attacks, and float like a piece of paper.
▌ NAME: Geppo.
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: Allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. CP9 members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks. While the technique itself affords several advantages in both in and out of battle for the user, it has but one major weakness: since its usage depends heavily on the user's legs, restraining or pinning down any major parts of their lower body can significantly disrupt Geppo.
▌ NAME: Rankyaku.
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: A powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. However, it has been shown that almost any length of appendage (such as a tail or neck) at high velocities are also capable of this move.
▌ NAME: Shigan.
▌ MAJORS: ---
▌ MINORS: ---
▌ DESCRIPTION: A close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound, making guns unnecessary. It is a very useful technique that can connect rapidly and accurately, which works well with the rokushiki users' impressive speed and agile techniques. However it's never been used to counter or deflect another powerful attack in any fights, which is probably because the user could easily break his finger instead of just blocking it with Tekkai.
▌ NAME: Soru.
▌ MAJORS: Haste.
▌ MINORS: ---
▌ DESCRIPTION: Allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye.
▌ NAME: Tekkai.
▌ MAJORS: Haste.
▌ MINORS: ---
▌ DESCRIPTION: Hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. However, it can be broken by strong enough forces. When Tekkai is active, the user is unable to move. Tekkai can also be used to enhance the users attacks by the increased density one gets from using Tekkai, similar to Busoshoku Haki. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces and enhance attacks with his/her use of Tekkai. Furthermore, despite the increased physical density that one gains when activating this move, one should remember that the user's body is still flesh and blood. Thus, its resistance to other than solid attacks remain pretty much the same, making the user as vulnerable as ever to certain attacks.
▌ NAME: Rokuogan.
▌ MAJORS: ▌ MINORS: ---
▌ DESCRIPTION: Is the secret and ultimate attack of the Rokushiki style. One must possess all Rokushiki techniques in order to attempt this technique, as it takes a piece of each move to form the perfect strike. The user places both his/her fists right in front of the target and launches a devastating shock wave, which seems to have the same power as an Impact Dial or even a Reject Dial (depending on the amount of energy absorbed by the dial), and causing massive internal injuries. [/size][/ul]
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