|
Post by INFO PIRATE on Oct 18, 2010 7:37:29 GMT -6
PIRATES Copyright © 2010 BNB STAFF. A Pirate in the world of One Piece is anyone who raises a Jolly Roger, whether they commit an act of piracy or not. This is not, however, usually enough to give anyone a bounty, but is enough to be arrested by the Marines. Mountain bandits are said to be the opposite of pirates. The two have not been known to get along with each other too well
CAPTAIN LIMITED ☠ POSTIONS AVAILBLE. To acquire a ship, a Pirate first must become a Captain, and to do so, you must enlist here. A Captain rank pirate is a natural born leader who commands his crew and team mates across the sea's. Searching for treasure and taking care of the basic needs of an average pirate ship. Captains will be picked by their quality and activity, making sure we only have the best and brightest competing against each other. Acquiring a ship means a crew is capable of traveling across the sea's as well as entering the Grand Line, without a true vessel a single pirate will sink on his raft. Captains will be able to name their ships, as well as the name of their crew. A Captain needs to be careful for there ship will always be hunted by the marines to be brought in with the heads of the crew for bounties and the gallows. As well as competing against other Pirates for local treasures and contests supported by the towns folk. Each hand selected member will be color-coded to match the Captain's choice colors. Below are the types of pirates allowed on your ship, and to be apart of your crew. Their quality and talents vary as the list expands.
CREW ROLES CABIN BOY UNLIMITED ☠ POSTIONS AVAILBLE. Is often the youngest member of the crew, or the newest deckhand on a pirate ship. These are the aspiring pirates who want to get their hands on the treasure. Often not seasoned with the true life of piracy, these naive crew-mates do most of the grunt work on the ship. Such as polishing the canons, fixing the holes, and keeping everything in check. Despite the often lackey treatment they are a vital part of the crew. They also take the role of look out on a ship, sitting in an eagles nest reporting of ships on the horizon as well as islands to the navigator to navigate across the sea's. The Cabin Boy might drive the Captain insane at times, however they are often the most beloved member of the crew.
COOK UNLIMITED ☠ POSTIONS AVAILBLE. The member of the crew who has a single purpose, and that is to cook. Feeding the crew is often the highest priority of the Chief. Making meals with an assortment of plants and animals. Creating wondrous dishes from numerous parts of the world for their friends and crew to enjoy. They also seek the most divine recipes found around the hot spots of the world and the rarest fish and animals that can only be found in the Grand Line. Such as the Aquarius Blue, which has only been recorded once in history of being caught and eaten by none other then Gol D. Roger. None the less, the Chief often creates the scent of the ship, be it good or bed and keeps the crew from starving. Without them, crossing long distances would be impossible. Though training makes perfect for the chiefs, at first the meals might not taste the best, or be the best for your stomach. If you can even get it down that far, but you get used to your Chiefs cooking or else you dont eat.
FIRST-MATE UNLIMITED ☠ POSTIONS AVAILBLE. The man directly under the Captain in rank, this is the second in command aboard the ship or when the Captain is away. If the captain was to die, this official would easily step up to claim the ship and the crew under their name. They often have numerous qualities that benefits the ship and the captain. Be it appearance, or simple die-hard strength and determination. The first-mate is the partner of all the crew, and helps in making the toughest decisions the captain has. Rarely leaving the side of the Captain, or the Ship keeping their eyes on both at all times. Making sure everyone else, including the Captain is doing their job and properly heading toward their goal be it trivial or material. Your first mate also has the ability to help choose your crew and hire members to join your ship, or double cross another ship to join you. Using them as negotiators is often done by Captains, instead of blasting one another with canon-balls. Nothing would run on a Pirate Ship without the First-Mate keeping tabs on everyone.
MARKSMEN UNLIMITED ☠ POSTIONS AVAILBLE. The Marksmen is known for being a master of projectile weaponry. Often carrying family heirlooms and other prize possessions the Marksmen uses on a daily basis. They are one's on the ship always refining their weapons and tools to make sure they never miss. The Marksmen are also capable of using the cannons with top finese, knowing where to put everything together and fire the massive behemoths into an opponents boat. On ground they might carry a shoutgun of sorts and fire it off to control the crowd. Along side wit the swordsmen and Captain of the team these boys and girls are usually one of the deadliest. Picking off opponents off from a distance is a rare talent in a the pirate world, let alone a dead eye capable of never missing.
DOCTOR UNLIMITED ☠ POSTIONS AVAILBLE. The Medic of the crew have the knowledge of herbs and remedies to heal their crew of injuries and poisons at sea. They often run to a beaten captain and apply bandages and alcohol to the wounds to help them heal fast. Keeping track of everyone and their injuries and the best way for them to heal correctly and fast. They also have basic repair knowledge for everything else such as the ship, mundane items and even weapons. Healing more then just flesh and bone. The Medic is essential if a crew ever dreams of fighting another Pirate Ship or taking on the Marines or dealing with Bounty Hunters. It should be known that you shouldn't be getting into a fight with your medic, they often hold the power of life and death over their members. Be nice or they might put you in a full body cast while you sleep just for fun.
NAVIGATOR UNLIMITED ☠ POSTIONS AVAILBLE. The Navigator is the one who controls the ship, and leads the crew in the right direction. Without the knowledge of the Ocean's Weather a crew could be out in the deadliest of storms dealing with lightning, whirlpools and rouge waves. Let alone the other horrors at sea such as Neptunian fish and vicious cut-throats. They also know how to use the Nav'Log which uses a magnet to campus their position across a map from one point to another, across most the open Blue you can live without one. However the closer you come to the Grand Line, the more you need to use it. At sometimes you cant even take your eyes off the Log. They are also able to decipher old treasure maps to hunt down treasures and travel across the sea. Going out to sea without the use of Navigator and their unique log you should just sit in the ocean blue and sizzle under the sea's heat. For one mistake in your judgment will lead to your downfall. Keeping your navigator sober is one priority of the crew before heading out from port.
SWORDSMEN UNLIMITED ☠ POSTIONS AVAILBLE. The Swordsmen is the iron fist of the ship, having the true understanding of weapons and how to fight. The perfect body guard of both ship and crew. They do not just simply follow one disciple of swords style, nor weapons. Capable of using any weapon they please and mastering it to a point. Fighting often numerous opponents at one time with their blades and protecting their Captain with ease. They would gladly die for their ship in a moments need to keep the crew alive on it and the Captain breathing another day. The Swordsmen is an essential piece of the crew as any other role is, they are needed to assist and defend. To sneak and attack, if your ship is caught by surprise, they will be your best shot at fighting back and gaining the upper hand. Your swordsmen is often the judgment of the Captains strength and will, as well as the ships capabilities.
|
|