Post by Kabuto on Apr 20, 2012 6:17:28 GMT -6
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NAME & ALIAS ■ Kabuto
AGE ■ 16
RACE ■ Cyborg
GENDER ■ Male
SEXUALITY ■ Asexual
HEARTH ■ Commi Island, East Blue
PROFFESION ■ Pirate Navigator
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APPEARANCE ■
images.wikia.com/medabots/images/b/b0/Roks_M.png
The above image is a picture of the cyborg known simply as Kabuto. He is a robot 100% and has no human parts at all, not even a brain. His strength is similar to that of a human and his speed is 3x. His accuracy is also higher then that of the average human being 2x. This allows for rapid and accurate sword strikes as well as gunshots, though he rarely uses his gun. He is 5ft9 in height.
PERSONALITY ■
LIKES
DISLIKES
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ABILITIES
▌ NAME: Illusionary Sword III (Originally Illusion)
▌ MAJORS: Haste, Accuracy
▌ MINORS: Power
▌ DESCRIPTION:
Kabuto is renowned as a close-combat expert. Whilst strength is not a major part of his style he does have a minor level of it and when combined with his haste and accuracy he can launch this attack.
This attack consists of a rapid set of sixteen strikes aimed at pressure points and vital areas with his swords. The reason this is known as an illusion is that the speed of the movement is so great it seems like the user has only struck once.
This has a cooldown of two posts.
▌ NAME: Blur Foot III
▌ MAJORS: Haste
▌ MINORS: -
▌ DESCRIPTION: As this technique suggests it is a high speed movement tech. This is a single burst of rapid speed. The speed is so great that it leaves behind a single after image where the user was before using this. Using this requires no stance so the user can just suddenly blur with this. This is commonly used to avoid a strike, but it is also used to cover long distances in very short times. He is able to move 15m in a single second. He is able to use this three times before requiring a 2 post cooldown.
▌ NAME: Inner Energy III
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By focusing the energy of his body into his horns he is able to launch a beam of highly powerful green energy. This has a three post cooldown and leaves him drained for two posts so is normally used as a final resort.
WIth new training of this ability he is able to absorb the energy with his blades in order to highly enhance their cutting power. This lasts two posts and gives his blades a cutting and piercing upgrade as well as a durability and strength upgrade. This causes the same drains and requires the same cooldown as the beam.
▌ NAME: Sky Step III
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By focusing energy to the base of his feet he is able to literally walk on air temporarily. This lasts three posts and has a two post cooldown. In the air he can now move as freely as on the ground. This can also he used to stop his fall and to run across water.
This does have offensive purposes. Whilst sky stepping energy is condensed to his feet and so he can use this to increase the power of his kicks. In terms of kicking this puts him on par with a power major.
▌ NAME: Cold Sphere III
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By utilizing parts of his robotic body he is able to generate these spheres of cold. These are launched from his right palm. These balls can be used to cool the atmosphere around him. If someone is hit by this they will feel like it is very cold. However, that is the only real effect it has damage wise. This is needed to perform other attacks. If this is launched at a fire or other hot material, such as a heat ball, fog can be generated.
This has one real combat purpose. By focusing the cold ball on his hand he is able to create mirages and cloak himself in a blanket of cold air to make himself invisible. The most common use of this is to create several images of himself so the opponent doesn't know which is real. These move with the real one and attack in the same fashion. However, any attacks launches by the mirages are illusions and are merely used to confuse a target into where an attack is coming from. Each mirage, including invisibility, requires one cold sphere. These illusions last two posts.
He is limited to creating seven spheres of this type before requiring a two post cooldown. This includes any other attacks that use this type of sphere.
▌ NAME: Heat Sphere III
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By utilizing parts of his robotic body he is able to generate these spheres of heat. These are launched from his left palm. These balls can be used to hear the atmosphere around him. If someone is hit by this they will feel like it is very hot. However, that is the only real effect it has. This is needed to perform other attacks.
This can be focused into his arm to give his attacks with that arm heat properties. This increases the power and causes his attacks to leave second degree burns. This can be used to cauterize wounds. This lasts two posts.
By creating several heat spheres he is able to create a wall of hot air that is capable of leaving 3rd degree burns or 4th degree if all six spheres are used. The more spheres that are used the more powerful the attack. This wall lasts two posts.
He is limited to creating seven spheres of this type before requiring a two post cooldown. This includes any other attacks that use this type of sphere.
▌ NAME: Thunder Sphere III
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By utilizing parts of his robotic body he is able to generate these spheres of electricity. These are launched from his right palm. These balls are probably her most deadly when used by themselves as if a target is hit by them they will receive a mild electric shock that is intensely painful. This can be focused into his arm to give his attacks with that arm electrical properties. This lasts two posts.
As mentioned this is probably the deadliest by itself by creating several thunder spheres he is able to launch an actual bolt of lightning from his palm which can cause devastating attacks. The more spheres that are created the stronger the bolt.
He is limited to creating six spheres of this type before requiring a two post cooldown. This includes any other attacks that use this type of sphere.
▌ NAME: Cyclone Sphere II
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION:
By utilising two heat spheres and cold spheres in the correct manner he is able to create these spheres. These spheres are much more powerful and one alone is capable of knocking an average person back 10ft.
Most of the combat uses of the cyclone sphere require at least two cyclone spheres. The first is wind armor. By using two of these spheres he is able to surround himself in an armor of wind that can blow away many attacks and increases his durability and his speed, because he doesn't suffer from wind resistance whilst in the armored form. This does increase offensive power, but not as much as the wind blade.
The second use is creating small cyclones. This requires a full three cyclone spheres. By making these wind spheres spin he is able to generate a small cyclone of the F1 type (using the fuijita scale) and spins at approximately 90mph. This is especially deadly when used at sea as it can generate large waves.
The third use is blades of wind and requires at least two spheres. By focusing the energy of two cyclone spheres into one of his blades he is able to increase the cutting power exponentially as well as gaining the ability to launch off blades of air that cut with the power of standard grade weapon. This is a higher offensive power then that created by the heat spheres or cold spheres at maximum.
The fourth use is purely used for propelling a ship. By using a cyclone sphere he is able to propel a ship along quite easily for a time.
MAJOR & MINOR
WEAPONS/ITEMS
■ Swords: These are his primary weapon. These are blades that extends from his wrists that are 2ft long
■ A standard revolver. This is just a generic six-shot revolver with nothing particularly special about it except for its longer barrel allowing for longer shots.
■ Hammer Fist: His fists are highly reinforced allowing for more powerful punches without damaging his body.
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nickname; Catherine
contact: Frosteye_Catherine
face claim: MEDABOTS, Roks