▌ NAME: Cold Sphere III
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By utilizing parts of his robotic body he is able to generate these spheres of cold. These are launched from his right palm. These balls can be used to cool the atmosphere around him. If someone is hit by this they will feel like it is very cold. However, that is the only real effect it has damage wise. This is needed to perform other attacks. If this is launched at a fire or other hot material, such as a heat ball, fog can be generated.
This has one real combat purpose. By focusing the cold ball on his hand he is able to create mirages and cloak himself in a blanket of cold air to make himself invisible. The most common use of this is to create several images of himself so the opponent doesn't know which is real. These move with the real one and attack in the same fashion. However, any attacks launches by the mirages are illusions and are merely used to confuse a target into where an attack is coming from. Each mirage, including invisibility, requires one cold sphere. These illusions last two posts.
He is limited to creating seven spheres of this type before requiring a two post cooldown. This includes any other attacks that use this type of sphere.
▌ BERRIES: 30,000,000
▌ NAME: Heat Sphere III
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By utilizing parts of his robotic body he is able to generate these spheres of heat. These are launched from his left palm. These balls can be used to hear the atmosphere around him. If someone is hit by this they will feel like it is very hot. However, that is the only real effect it has. This is needed to perform other attacks.
This can be focused into his arm to give his attacks with that arm heat properties. This increases the power and causes his attacks to leave second degree burns. This can be used to cauterize wounds. This lasts two posts.
By creating several heat spheres he is able to create a wall of hot air that is capable of leaving 3rd degree burns or 4th degree if all six spheres are used. The more spheres that are used the more powerful the attack. This wall lasts two posts.
He is limited to creating seven spheres of this type before requiring a two post cooldown. This includes any other attacks that use this type of sphere.
▌ BERRIES: 30,000,000
▌ NAME: Thunder Sphere III
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By utilizing parts of his robotic body he is able to generate these spheres of electricity. These are launched from his right palm. These balls are probably her most deadly when used by themselves as if a target is hit by them they will receive a mild electric shock that is intensely painful. This can be focused into his arm to give his attacks with that arm electrical properties. This lasts two posts.
As mentioned this is probably the deadliest by itself by creating several thunder spheres he is able to launch an actual bolt of lightning from his palm which can cause devastating attacks. The more spheres that are created the stronger the bolt.
He is limited to creating six spheres of this type before requiring a two post cooldown. This includes any other attacks that use this type of sphere.
▌ BERRIES: 30,000,000
▌ NAME: Cyclone Sphere II
▌ MAJORS: Accuracy
▌ MINORS: Intelligence
▌ DESCRIPTION: By utilising two heat spheres and cold spheres in the correct manner he is able to create these spheres. These spheres are much more powerful and one alone is capable of knocking an average person back 10ft.
Most of the combat uses of the cyclone sphere require at least two cyclone spheres. The first is wind armor. By using two of these spheres he is able to surround himself in an armor of wind that can blow away many attacks and increases his durability and his speed, because he doesn't suffer from wind resistance whilst in the armored form. This does increase offensive power, but not as much as the wind blade.
The second use is creating small cyclones. This requires a full three cyclone spheres. By making these wind spheres spin he is able to generate a small cyclone of the F1 type (using the
fuijita scale) and spins at approximately 90mph. This is especially deadly when used at sea as it can generate large waves.
The third use is blades of wind and requires at least two spheres. By focusing the energy of two cyclone spheres into one of his blades he is able to increase the cutting power exponentially as well as gaining the ability to launch off blades of air that cut with the power of standard grade weapon. This is a higher offensive power then that created by the heat spheres or cold spheres at maximum.
The fourth use is purely used for propelling a ship. By using a cyclone sphere he is able to propel a ship along quite easily for a time.
▌ BERRIES: 30,000,000