Post by Mephistopheles Til Alexandros on May 2, 2012 7:10:27 GMT -6
▌ NAME: Trick Shot [III]
▌ MAJORS: Intelligence
▌ MINORS: Accuracy
▌ DESCRIPTION: By combining Advocat's great marksman skills with his ability to compute difficult mathematical problems he is able to hit targets by rebounding his shots. He can do this by having the shot hit an object and deflect off it to say hit a man ducking behind cover, if there are no objects he tends to fire one shot then another to cause it to be deflected where he wishes it.
This can also be good for hitting someone who is on defense, not many expect a missed shot to ping off something and hit them from the back or the side. He can now get the shots to bounce three times at the moment and only can do it with four shots, he then will have to give his mind a break for 2 post.
▌ BERRIES: 20 Mil to upgrade starting skill to level 3
▌ NAME: Sonic Blade [III]
▌ MAJORS: Haste
▌ MINORS: N/A
▌ DESCRIPTION: Advocat is able to swing his weapon with such speed that it causes a sonic boom when he does so, this can be handy when he is in a close up fights since when he strikes the sonic booms help to disorient a foe. That coupled with the air waves lightly harming a foe can make this dangerous, at the current level it can moderately mess up a person's senses with the sound waves if they are hit enough times with this attack.
If a person is exposed to this type of assault for a prolong period of time they will suffer varying degrees of damage to their body. Made worse by the fact it is a passive ability so it is a constant threat.
1-2 strikes will cause minor hearing lost and slight damage to the inner ear causing very faint loss of balance. -Temporary, last for 3 post-
3-4 strikes will cause moderate hearing lost and very acute damage to the inner ear causing noticeable loss of balance. -Temporary, last for 4 post-
5-6 strikes will cause severe hearing lost, major damage to the inner ear causing drastic loss of balance, and blood slightly flowing out of said ears. -Temporary, last for 5 post-
7-8 strikes will cause one to be deaf for a period of time, internal ear has suffered high damage and balance relying upon the inner ear is lost, and blood is now readily flowing out of the ears. -Temporary, last for 6 post-
This relies upon though Advocat being able to strike a foe enough time to inflict this upon them, if the person is able to avoid getting hit during the duration of their ear damage the process is reset. -So if you get hit three times just avoid getting hit again by this move for 4 post and it starts all over-
▌ BERRIES: 20 Mil to upgrade starter ability to level 3
▌ NAME: Death Defying Speed. [II]
▌ MAJORS: Haste
▌ MINORS: Heart
▌ DESCRIPTION: This ability is born from Advocat's innate ability to move rapidly and his strong will that allows him to push his body beyond its normal limits. By forcing the mind's natural limiters on the body off with sheer force of will he is able to currently increase his natural speed to such a degree he is a blur to the eye.
The downside and will have to wait through a 3 post cooldown phase to allow the muscles to recover after each use. Furthermore he can only get about 15 meters away with each use anyway, and those with majors in Haste or Accuracy will actually be able to see him instead of seeing a blur. As such he tends to use this to get out of trouble or to end a fight that needs to be over with very quickly.
▌ BERRIES: 20 Mil for a new level 2 ability