COLONEL
BNB STAFF
DEATH[M:-2000000]
fear in it's darkest hour.
Posts: 35
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Post by COLONEL on Jun 6, 2012 20:19:26 GMT -6
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NAME & ALIAS ■ Vincent Xerxes Barbarossa. AGE ■ Twenty-Two. RACE ■ Pacifista. GENDER ■ Male. SEXUALITY ■ Heterosexual. HEARTH ■ Loguetown & East Blue. PROFFESION ■ Former Admiral | Currently Fleet Admiral.
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PERSONALITY ■
■ Barbarossa is a genius whose arrogant, unenthusiastic, and has an superior complex. He feels that he's superior and no one can match his abilities, expect the infamous Yonkou and the head leader of the marines, the Fleet Admiral. Typically, he's a laid back individual who remains silent and prefers not to get involved in unnecessary things. Therefore, he's easily annoyed when others goof off and draw unneeded attention to themselves. He also happens to be a very shrewd person, and isn't the type to do anything without a given reason.
■ During live and death situations, he's cold but calm and prefers to keep at least three steps ahead of his target. When forced to make difficult decisions on missions or in combat, he makes decisions base on keen observation and analysis. Barbarossa is very perceptive and fully aware of the limits of his abilities. In most situations which he's faced with opponent, he views them as a waste of time and rarely worth fighting. Barbarossa only kills in cold blood and every now and then, he toys with the weak. He possessed incredible self-control of his emotions, therefore displaying an emotionless personality. Barbarossa also displays great intuition.
APPEARANCE ■
■ HEAD. Barbarossa has a rather average sized head, he has no scars on his face and no facial hair at all. His hair is a shade of white with gray edges and is very spiky along the edges of his hair. His eyes color his bloody yellow blue. In his left ear he wears a small hoop earring.
■ TORSO. Barbarossa spends most of his time during the day when he isn't doing anything important, working out, he doesn't even experience the feeling of being out of shape, even if its a little bit. His chest are very large and are splendidly cut around the edges. He makes sure he eats and drinks a lot of protein shakes during the day so he can perfectly manage the amount of fat and muscles he has within his chest. Why you ask? Because he knew if he continued to work into his chest without fattening himself up that his chest would deflate and would only be cut and not muscularly define. Around the stomach area Barbarossa has a Very well balanced out eight pack. Therefore unlike his chest, he doesn't really have any fat around the edges so that every part of his muscles are perfectly in detail. This makes his chest slightly inflate over his stomach making him look more defined in muscle mass. On Barbarossa right side of his chest is a TATTOO. The tattoo is a symbol for "Om", a symbol/sound/syllable featured in such religions and belief systems as Hinduism, Jainism and Buddhism.
■ ARMS. Barbarossa's arms are probably the most defined muscles he has on his body. They contain only two percent of body fat and are very large so that they match the size of his chest muscles. His triceps are very cut and every muscle's detail on the outside interior of the arm is visible while on the front interior of the arm just about all of his veins are clearly visible, but not too heavily so that he doesn't look as if he is some crazy guy taking steroids or something. He has a massive scar stretching from his left shoulder to his left breast, marking the injure that removed his arm and was ultimately replaced with a robotic arm.
■ LEGS. This would probably have to be the strongest part of Barbarossa's body being the most in shape. His legs only have three percent body fat and are very defined in muscle definition. Only being average sized his legs also are just enough to match the size of his body. Barbarossa weights 195 LBS, even with his robotic arm and stands 6'0 FT tall.
■ CLOTHING. Marine - Barbarossa's style of dressing is pretty simple but take the appearance of an general. He really doesn't like to wear a lot of fancy clothing, just the kind that gets to show off his body. The size shirts that Barbarossa wears are always a medium sized that tightly grip every ounce of his torso and the top part of his shoulders and are normally black sleeveless collar shirts under his coat. Barbarossa wears a black military coat hich comes down to his thighs. The coat has red lining through out the thing and has two medals on the left breast of the coat. This gives him a general-like but mod day samurai appearance. Around his the left side of his waist is a black and red belt which threaded the free end along the back of his coat, that carries the case of Yamato. In the back, is a brown pouch which carries his small weapons. The type of jeans he may were are straight leg boot cut jeans, in which he only wears in two colors. Those two colors consist of black and blue. He wears black combat boots along with long black finger-less gloves. Time to time, Barbarossa will be seen with a brown traveler's cloak which has a large black cross on each side of the shoulders and in addition to that, it has a hood.
Casual - Currently, Susanoo dresses in a black leather bullet-proof jacket, which comes down to his upper thighs. The coat had zippers on the sleeves and a buckle around the waist along with a shoulder holster that consist of two straps, on his back that carries his two guns. Normally, the size shirts that Susanoo wears are always a medium sized that tightly grip every ounce of his torso and the top part of his shoulders. Most of the times, he will not wear a shirt at all, thus revealing his well muscle abs but every now and then, the marine will wear a simple white or black t-shirt. Susanoo nothing but jeans in two colors, black or dark blue. The Admiral wears eyelet-studded brown belt, as well as a short second belt with a large "A" on the silver buckle over his right hip, but left it unfastened and threaded the free end along the back of his pants. His taste in footwear is simple but elongate thus wearing clean cut, dress boots. LIKES DISLIKES
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ABILITIES ■
■ AUBADE COUP DROIT. A thrusting technique with the sword that apparently creates a highly compressed blast of air with enough power to burst its way through a thick wall as if fired from a gun. Using the ability of Yomi to coat his blade with his soul, Susanoo can launch a compressed blast of air powerful enough to break through giant ice. After using, it has a cooldown phrase of two posts before being able to be used again and can be used ten times per thread.
■ ITTORYU IAI: SHISHI SONSON. Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheathes the sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword. After using, it has a cooldown phrase of four posts before being able to be used again and can be used ten times per thread.
■ YAKKODORI. This attack uses the air itself to slash the target from a distance as crescent moon-like projectile. The projectile is able to pierce through skin and bones likes Barbarossa's standard grade nodachi. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. After using, it has a cooldown phrase of three posts before being able to be used again and can be used twelve times per thread.
■ HANAUTA SANCHO: YAHAZU GIRI. A technique in which the user slashes an opponent at such a fast pace that it appears that they didn't attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps (verses, as the name suggests), does their opponent only realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with a naked blade and walks past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself however, is never seen clearly due to the speed implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like. After using, it has a cooldown phrase of five posts before being able to be used again and can be used four times per thread.
[/ul] MAJOR & MINOR ■ WEAPONS/ITEMS ■ [atrb=width,290,true][atrb=border,0,true] [style=line-height: 15px; border-bottom: 1px solid; font-size: 14px; font-family: ms gothic;text-transform: uppercase; letter-spacing: 5px; color: e2e2e2;]extra details [style=line-height: 13px; font-size: 10px; font-family: tahoma; margin-left: 45px; margin-bottom: 10px; margin-top: 10px; margin-right: 10px;] |
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nickname; Colonel. contact: Skype. face claim: Nichol D. Heyward - Jackals.
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COLONEL
BNB STAFF
DEATH[M:-2000000]
fear in it's darkest hour.
Posts: 35
|
Post by COLONEL on Jun 6, 2012 20:23:34 GMT -6
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ABILITY NAME: Yomi Yomi no Mi. ABILITY TYPE: Devil Fruit. ABILITY LEVEL: Level III. ABILITY DESCRIPTION: This does nothing if the user the fruit is alive, but after dying, the user returns to their body. It should be noted that the user will return in whatever state their body was, ultimately producing a power energy. After dying, the fruit's abilities become active. The most important thing is to note of the zombie like properties of the fruit, is as long as the user's body is not destroyed entirely, he is able to repair and come back again. At this level the user does feel pain and cannot turn off that sense. They're able to retain their ability of hear, see, touch, and etc. Any reparations will be slow and not perfect. Since the body is composed of the elements, eating tons of food will repair the body. The user is lighter then before, not necessarily, requiring organs and food or drinks are no longer are required as well but they repair any damages, meaning that the user doesn't feel fatigue as normal. However, at level 1 they will still feel fatigue, to some extent but at a slower rate.
Level II maintains all strengths of Level II but loses some f the weaknesses. The user no longer feels much pain and is able to ignore it for the most apart. The user’s body is now stronger and lighter as they have moved closer towards mastering their fruit. At this point, the user barely feels any fatigue and is able to surpass the normal limits of the body. They aren’t subject to things like blood loss or disease, though they can imitate the symptoms if they want to, as a gag. The user is now able to create Spiritual Objects and Weapons as well as infusing that same energy into existing weapons. Their body now accustomed to the Spiritual energy, it takes a lot less to perform their attacks.
Level III maintains all strengths of Level II & I but loses most of the weaknesses. The user no longer feels any pain and is able to ignore it completely, though they can choose to feel it. The user’s body is now 3x stronger and faster (lighter) as they have mastered their fruit. At this point, the user feels no fatigue, granting them superhuman endurance, and is able to surpass the normal limits of the body. They aren’t subject to things like blood loss or disease, though they can imitate the symptoms if they want to, as a gag. The user is now able to not only create Spiritual Objects and Weapons as well as infusing that energy into existing weapons, but manipulate the spiritual aura around them and their opponent. They, now accustomed to the Spiritual energy, no longer have to do much conscious thinking to use their abilities, able to use them reflexively and easily.
[/size] [/ul] [/b] Sōru Ītā: Shinsei. ▌ MAJORS: --- ▌ MINORS: --- ▌ DESCRIPTION: Sōru Ītā: Shinsei also known as Divine Angel, grants user of Yomi Yomi no Mi an guardian and the ability to reaper souls in a similar fashion of a god. Cause this technique has two abilities, it is divided into two acts. Each of these abilities grant Susanoo's godly powers thus making the Admiral an archangel in a sense. However, each ability provides a huge toll on the Admiral's body and as such, is rarely call upon. [/i] Is preformed by manifesting a large amount of spiritual energy, Susanoo can create a gigantic, humanoid being that surrounds known as Soul Guardian. The being has a demonic but humanoid appearance to it. The face has an elongated canine teeth in its lower jaw bracket which in turn has two tusks growing from this jaw and a single horn protruding from its forehead. The creature has four arms which brings the fingers to a total of twenty. The secondary arms are connected to the primary arms' elbows. In the creature's primary left hand is blade which appears to be identical to Susanoo's Yamato nodachi, but made of pure energy. The creature posses a ribcage which grants protection and impressive defensive capabilities. This is where Susanoo is located during the technique. Overall, the guardian stands fifteen feet tall and is pure blue. Aside from it's appearance, the guardian mimics all of Susanoo abilities on a larger scale which brings about massive destruction. Cause it's an over sided soul, the guardian doesn't feel pain for the heat or cold. However, thought the creature is powerful and pure strength, one of it's weakness happens to be a blind spot similar to that of a human. One of it's greatness weakness happens to be no other then darkness. Cause the spiritual energy is pure, the element of darkness can feed upon the soul draining of it's power cause it to disappear. After every user’s energy is severely drained, forcing them to suffer the feeling of fatigue. Their body will grow heavy and tired from the strain. Susanoo is able to maintain this ability for ten posts however, can only be done once pre-thread. Nienjiru (Second Act): “Those who perish by my hand shall be cleansed or darkened.” After summoning the guardian, Susanoo has the ability to reap souls. This ability is a long shot, really. There’s no guarantee that the user will even obtain the opportunity to use this technique. However, if the user does, the benefits of doing so may outweigh the risks. In order to use this ability, the user must capture their opponent, as in holding them down. They must bind their opponent, making it so they can not escape, otherwise this technique will be unable to work. Once the target is captured, then this technique may be attempted. This is done by having the demonic beast place his hand over the target's head then preforms a pulling motion, causing one's soul to be removed from their body thus killing the target in the process. Unless the soul is returned to their body. It takes the span for three entire post for this to succeed and in the post the user is unable to attack or defend, only tighten or secure the hold on the target, lest the technique be broken. However, the prey having heart as a major can hang onto their so for five posts. The process of removing the soul can be cancel by breaking the connection between the guardian's hand and his target's head. Once the soul is removed the user has the choice of cleansing the soul and making it good or darkening it, making it evil. Once this is done the user can return the soul to it’s owner, the owner now incapable of going against the user thus making the target, Susanoo's puppet. Aside from that, with the soul now in guardian's possession, Soul Guardian will proceed to eat the soul thus increasing his own power which in turn, increasing Susanoo's speed and strength by two times. However, after using the Second Act, it sends Susanoo into a death like state and makes all his cell feel on fire cause of the raw power which souls are capable of having.[/ul] ▌ NAME: Zombie (Level I). ▌ MAJORS: --- ▌ MINORS: --- ▌ DESCRIPTION: This is probably one of the main reasons the Yomi Yomi no Mi can be powerful. As long as the user’s body is not destroyed entirely they are able to do 2 things. If they lose any limbs or body parts, they can retrieve it manually and it will be reattached by the Energy produced. This still happens if the body part is underwater and the user is not as long as the user is not underwater also. If after 4 posts, the user has not manually retrieved the limb, the energy produced will slowly bring it back to the user depending on the distance away (usually 2 posts). The user is able to repair their body, as long as a part of them still exists. At this level, a head is necessary. As long as there is a head, the body will reform eventually as a result of the Energy produced. However, this only works if the head is intact (at Level I). This takes about a week IRL. This process can be sped up if the head is taken and fed food where it will be reduced to 3 days IRL. ▌ NAME: Astral Projection (Level I). ▌ MAJORS: --- ▌ MINORS: --- ▌ DESCRIPTION: This ability grants the user the ability of Astral Projection. This allows the user’s soul to leave its body and wander off. At level 1 the user is capable of going around 20 meters away from its original body. In this form the user can pass through walls, etc, though they are still capable of being seen. When having left the user’s body the body remains in a state of stasis for around 3 posts, meaning that it does not decompose for that amount. Any longer than this and the user’s body will perish. When in Astral form the user is intangible, though he/she is able to speak and hear and smell, etc. ▌ NAME: Shinigami (Level II). ▌ MAJORS: --- ▌ MINORS: --- ▌ DESCRIPTION: This ability is very strong, very strong indeed. It allows the user, instead of making purely Physical attacks, to tap into the powerful energy produced by their state of being. For a normal person this ability only eats away at their resolve for each hit, slowing down their movements, decreasing their focus, and decreasing their stamina. However, this ability allows him to do something else also. He can hit Logia users. Yes, that’s right, it allows him to touch the intangible. By harnessing that otherworldly energy, he is able to bypass their physical being and grip onto their spiritual energy, forcing them to partially solidify. At level he can only use this for a short while, around 5-6 posts as it takes a strain on him to access that energy. It is to note that Logia users are also subject to the slowing down, etc. At this level the user is able to tap into their Spiritual energy much more effectively, allowing for even strong attacks. His direct physical attacks are now passively imbued with this energy. However, this energy is now able to be extended to coating his blade and creating entire weapons, which are imbued with the energy. This augmentation of his weapon as well as created weapons last five posts and require a two post cooldown before being able to be used again. The user has a total of one hundred total spiritual energy and creating a blade takes up fifteen then to coat a blade takes ten. This energy is restored by 10 for every two posts that a blade imbument or creation is not used. Cooldowns count as the tech being in use. These imbued attacks and weapons slow down those hit for each post, sending a chill through their body and eating at their resolve with fear. Those with an Endurance major take less of an effect but this attack is still able to slow down the user’s movements by a significant amount. This fear hinders the opponent’s decision process as they are now afraid to be hit. He is still able to force Logia users to solidify with this ability by bypassing their physical form and attacking their spiritual being, effectively being able to damage them. Logia users are also slowed down. [/ul][/size] ABILITY NAME: Rokushiki. ABILITY TYPE: Martial Arts. ABILITY LEVEL: Master. ABILITY DESCRIPTION: Is a special, superhuman martial arts style. The strength of a Rokushiki user is measured by Doriki, which Fukuro can use his "Te-awase" to calculate with. The higher the level, the stronger each technique's potency becomes. Most of the users have their own variation of each technique, to increase their versatility and originality. The Rokushiki style are the main style of combat for the World Government secret CP9 agents, but some Marines have also demonstrated its usage. [/size] [/b] Kami-e. ▌ MAJORS: --- ▌ MINORS: --- ▌ DESCRIPTION: Makes the users' body go limp in order to avoid any attacks, and float like a piece of paper. ▌ NAME: Geppo. ▌ MAJORS: --- ▌ MINORS: --- ▌ DESCRIPTION: Allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. CP9 members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks. While the technique itself affords several advantages in both in and out of battle for the user, it has but one major weakness: since its usage depends heavily on the user's legs, restraining or pinning down any major parts of their lower body can significantly disrupt Geppo. ▌ NAME: Rankyaku. ▌ MAJORS: --- ▌ MINORS: --- ▌ DESCRIPTION: A powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. However, it has been shown that almost any length of appendage (such as a tail or neck) at high velocities are also capable of this move. ▌ NAME: Shigan. ▌ MAJORS: --- ▌ MINORS: --- ▌ DESCRIPTION: A close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound, making guns unnecessary. It is a very useful technique that can connect rapidly and accurately, which works well with the rokushiki users' impressive speed and agile techniques. However it's never been used to counter or deflect another powerful attack in any fights, which is probably because the user could easily break his finger instead of just blocking it with Tekkai. ▌ NAME: Soru. ▌ MAJORS: Haste. ▌ MINORS: --- ▌ DESCRIPTION: Allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye. ▌ NAME: Tekkai. ▌ MAJORS: Haste. ▌ MINORS: --- ▌ DESCRIPTION: Hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. However, it can be broken by strong enough forces. When Tekkai is active, the user is unable to move. Tekkai can also be used to enhance the users attacks by the increased density one gets from using Tekkai, similar to Busoshoku Haki. The strength of Tekkai can vary for users with different physical conditions, as a person with a higher level of muscular strength would be able to take stronger forces and enhance attacks with his/her use of Tekkai. Furthermore, despite the increased physical density that one gains when activating this move, one should remember that the user's body is still flesh and blood. Thus, its resistance to other than solid attacks remain pretty much the same, making the user as vulnerable as ever to certain attacks. ▌ NAME: Rokuogan. ▌ MAJORS: ▌ MINORS: --- ▌ DESCRIPTION: Is the secret and ultimate attack of the Rokushiki style. One must possess all Rokushiki techniques in order to attempt this technique, as it takes a piece of each move to form the perfect strike. The user places both his/her fists right in front of the target and launches a devastating shock wave, which seems to have the same power as an Impact Dial or even a Reject Dial (depending on the amount of energy absorbed by the dial), and causing massive internal injuries. [/size][/ul] [/blockquote][/blockquote]
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