Nero
STORM RIDERS
[M:NaN][M:NaN][M:0]
Posts: 1,448
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Post by Nero on Jun 14, 2012 8:05:53 GMT -6
▌ NAME: Strepitoso ▌ LEVEL: I ▌ MAJORS: -- ▌ MINORS: -- ▌ DESCRIPTION:
The user releases a loud blast of sound into the Air. Initially the technique seems to be without any effect. The effects do not take place until 2 Posts later. After 2 Posts the sky will thunder as the sound echoes in the sky. The thunder will be continuous but won’t have any actual effect. In the 3rd, 4th, and 5th posts, a bolt of sound will strike the enemy down if they are in a 100m2 (10x10), 225m2(15x15), 361m2(19x19) area. These bolts lock on to the opponent and the user does not control their movement. These bullets are as fast a bullet and come from above. On the 6th post the thunder strikes down creating heavy pressure in a 900m(30x30)2 area that reduces Haste by 1 Level. Nothing happens on the 7 post and it grows quiet. On the 8th post the sound comes falling down in a 400m2(20x20) area slightly faster than a bullet and in the form of a heavy block capable of causing severe damage if it crushes. Anything within this area will be crushed, including the user. The areas are with the user in the dead center.
▌ BERRIES: 25 Mill
▌ NAME: Staccato ▌ LEVEL: I ▌ MAJORS: Haste * Accuracy ▌ MINORS: Power ▌ DESCRIPTION:
Like a spring the user rapidly punches, whether it be the air or a physical object. Utilizing the user’s speed, these punches are as fast as the user’s highest haste stat, passive or active. Depending on the user’s haste stat these punches can be blurring and often be confused for one punch. At it’s current level this technique can be used at 3 different power levels: Secondo Staccato, Quarto Staccato, and Sedicesimo Staccato.
- Secondo - 2 Punches launched at high speeds, the punches themselves are normal. However, the sound created by them creates 2 Bullets that also hit the target (or launched if punches aimed at air). Capable of cracking Iron. Can be used 4 times in each arm before going into a 3 post cool down.
- Quarto - 4 Punches launched at high speeds, the punches themselves are normal. However, the sound created by them creates 4 Bullets that also hit the target (or launched if punches aimed at air). Capable of denting steel. Can be used 2 times in each arm before going into a 4 post cool down.
- Sedicesimo - 16 Punches launched at high speeds, the punches themselves are normal. However, the sound created by them creates 16 Bullets that also hit the targed (or launched if punches aimed at air). Capable of obliterating Steel. Can be used 1 time in each arm before going into a 5 post cooldown.
▌ BERRIES:25 Mill
▌ NAME: Prestissimo ▌ LEVEL: I ▌ MAJORS: Haste ▌ MINORS: -- ▌ DESCRIPTION:
Using Sound as a Physical Element the user creates footholds and thin layers of sound to maneuver on. While this allows the user to maneuver freely in ways they usually wouldn’t be able to, it has an added effect. These sounds push the user so as to propel them and increase their speed. The sound created can be a footstep, usage of amps, etc. 1 Passive Haste Increase.
- 5 Posts. 3 Post Cooldown.
▌ BERRIES:25 Mill
▌ NAME: Giusto Mosso ▌ LEVEL: I ▌ MAJORS: -- ▌ MINORS: -- ▌ DESCRIPTION: This technique allows the constructive use of Sound as a Physical Element. Because it is Physical, the user is able to create constructs produced from sounds. Of course these constructs do require a constant source of sound in order to be maintained. As long as that source exists they are able to be controlled and manipulated according to the user’s will. At this stage these constructs aren’t overly strong or durable. 2 Constructs at any given time.
▌ BERRIES:25 Mill
▌ NAME: Acapella ▌ LEVEL: I ▌ MAJORS: -- ▌ MINORS: -- ▌ DESCRIPTION: This technique displaces the sound created by the user. Though it can not be used offensively it can be used to distract and confuse opponents as well as for stealth purposes. The user is able to displace any sound created by them or something in contact with them anywhere within a 20 meter radius. This does not allow him to redirect his sound techniques.Passive.
▌ BERRIES:25 Mill
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Post by NINJA VS PIRATE on Jun 14, 2012 8:33:39 GMT -6
The first tech with it's range and size sounds too much auto hit. I'm gonna let Mouse give his opinion on it but it's range is too massive in my opinion and at 900m/2 the last bit sounds like you can't dodge it period seeing as must users will be within a lot closer range. I am giving my no on this until Mouse gives his opinion.
The second techs fourth attack (16) should only be used on one arm.
▌ NAME: Prestissimo with the new system df techs if deemed worthy of being able to increase stats, at lvl 1 could increase only by one.
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